agent-claw: automated task changes
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295
cdk/node_modules/aws-cdk-lib/interfaces/generated/aws-gamelift-interfaces.generated.d.ts
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295
cdk/node_modules/aws-cdk-lib/interfaces/generated/aws-gamelift-interfaces.generated.d.ts
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import { IEnvironmentAware } from "../environment-aware";
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import * as constructs from "constructs";
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/**
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* Indicates that this resource can be referenced as a Alias.
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*
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* @stability experimental
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*/
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export interface IAliasRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Alias resource.
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*/
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readonly aliasRef: AliasReference;
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}
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/**
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* A reference to a Alias resource.
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*
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* @struct
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* @stability external
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*/
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export interface AliasReference {
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/**
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* The AliasId of the Alias resource.
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*/
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readonly aliasId: string;
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/**
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* The ARN of the Alias resource.
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*/
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readonly aliasArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Build.
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*
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* @stability experimental
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*/
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export interface IBuildRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Build resource.
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*/
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readonly buildRef: BuildReference;
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}
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/**
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* A reference to a Build resource.
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*
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* @struct
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* @stability external
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*/
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export interface BuildReference {
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/**
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* The BuildId of the Build resource.
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*/
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readonly buildId: string;
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/**
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* The ARN of the Build resource.
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*/
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readonly buildArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Fleet.
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*
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* @stability experimental
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*/
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export interface IFleetRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Fleet resource.
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*/
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readonly fleetRef: FleetReference;
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}
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/**
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* A reference to a Fleet resource.
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*
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* @struct
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* @stability external
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*/
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export interface FleetReference {
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/**
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* The FleetId of the Fleet resource.
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*/
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readonly fleetId: string;
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/**
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* The ARN of the Fleet resource.
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*/
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readonly fleetArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a GameServerGroup.
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*
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* @stability experimental
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*/
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export interface IGameServerGroupRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a GameServerGroup resource.
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*/
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readonly gameServerGroupRef: GameServerGroupReference;
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}
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/**
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* A reference to a GameServerGroup resource.
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*
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* @struct
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* @stability external
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*/
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export interface GameServerGroupReference {
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/**
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* The GameServerGroupArn of the GameServerGroup resource.
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*/
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readonly gameServerGroupArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a GameSessionQueue.
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*
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* @stability experimental
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*/
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export interface IGameSessionQueueRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a GameSessionQueue resource.
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*/
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readonly gameSessionQueueRef: GameSessionQueueReference;
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}
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/**
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* A reference to a GameSessionQueue resource.
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*
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* @struct
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* @stability external
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*/
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export interface GameSessionQueueReference {
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/**
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* The Name of the GameSessionQueue resource.
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*/
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readonly gameSessionQueueName: string;
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/**
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* The ARN of the GameSessionQueue resource.
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*/
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readonly gameSessionQueueArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Location.
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*
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* @stability experimental
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*/
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export interface ILocationRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Location resource.
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*/
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readonly locationRef: LocationReference;
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}
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/**
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* A reference to a Location resource.
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*
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* @struct
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* @stability external
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*/
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export interface LocationReference {
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/**
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* The LocationName of the Location resource.
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*/
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readonly locationName: string;
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/**
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* The ARN of the Location resource.
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*/
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readonly locationArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a MatchmakingConfiguration.
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*
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* @stability experimental
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*/
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export interface IMatchmakingConfigurationRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a MatchmakingConfiguration resource.
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*/
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readonly matchmakingConfigurationRef: MatchmakingConfigurationReference;
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}
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/**
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* A reference to a MatchmakingConfiguration resource.
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*
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* @struct
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* @stability external
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*/
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export interface MatchmakingConfigurationReference {
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/**
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* The Name of the MatchmakingConfiguration resource.
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*/
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readonly matchmakingConfigurationName: string;
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/**
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* The ARN of the MatchmakingConfiguration resource.
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*/
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readonly matchmakingConfigurationArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a MatchmakingRuleSet.
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*
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* @stability experimental
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*/
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export interface IMatchmakingRuleSetRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a MatchmakingRuleSet resource.
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*/
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readonly matchmakingRuleSetRef: MatchmakingRuleSetReference;
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}
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/**
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* A reference to a MatchmakingRuleSet resource.
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*
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* @struct
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* @stability external
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*/
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export interface MatchmakingRuleSetReference {
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/**
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* The Name of the MatchmakingRuleSet resource.
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*/
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readonly matchmakingRuleSetName: string;
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/**
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* The ARN of the MatchmakingRuleSet resource.
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*/
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readonly matchmakingRuleSetArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Script.
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*
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* @stability experimental
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*/
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export interface IScriptRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Script resource.
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*/
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readonly scriptRef: ScriptReference;
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}
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/**
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* A reference to a Script resource.
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*
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* @struct
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* @stability external
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*/
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export interface ScriptReference {
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/**
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* The Id of the Script resource.
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*/
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readonly scriptId: string;
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/**
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* The ARN of the Script resource.
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*/
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readonly scriptArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a ContainerFleet.
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*
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* @stability experimental
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*/
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export interface IContainerFleetRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a ContainerFleet resource.
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*/
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readonly containerFleetRef: ContainerFleetReference;
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}
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/**
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* A reference to a ContainerFleet resource.
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*
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* @struct
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* @stability external
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*/
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export interface ContainerFleetReference {
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/**
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* The FleetId of the ContainerFleet resource.
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*/
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readonly fleetId: string;
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/**
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* The ARN of the ContainerFleet resource.
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*/
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readonly fleetArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a ContainerGroupDefinition.
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*
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* @stability experimental
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*/
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export interface IContainerGroupDefinitionRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a ContainerGroupDefinition resource.
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*/
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readonly containerGroupDefinitionRef: ContainerGroupDefinitionReference;
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}
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/**
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* A reference to a ContainerGroupDefinition resource.
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*
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* @struct
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* @stability external
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*/
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export interface ContainerGroupDefinitionReference {
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/**
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* The Name of the ContainerGroupDefinition resource.
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*/
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readonly containerGroupDefinitionName: string;
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/**
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* The ARN of the ContainerGroupDefinition resource.
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*/
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readonly containerGroupDefinitionArn: string;
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}
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