agent-claw: automated task changes
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153
cdk/node_modules/aws-cdk-lib/interfaces/generated/aws-iottwinmaker-interfaces.generated.d.ts
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vendored
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153
cdk/node_modules/aws-cdk-lib/interfaces/generated/aws-iottwinmaker-interfaces.generated.d.ts
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import { IEnvironmentAware } from "../environment-aware";
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import * as constructs from "constructs";
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/**
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* Indicates that this resource can be referenced as a ComponentType.
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*
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* @stability experimental
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*/
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export interface IComponentTypeRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a ComponentType resource.
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*/
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readonly componentTypeRef: ComponentTypeReference;
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}
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/**
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* A reference to a ComponentType resource.
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*
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* @struct
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* @stability external
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*/
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export interface ComponentTypeReference {
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/**
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* The WorkspaceId of the ComponentType resource.
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*/
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readonly workspaceId: string;
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/**
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* The ComponentTypeId of the ComponentType resource.
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*/
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readonly componentTypeId: string;
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/**
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* The ARN of the ComponentType resource.
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*/
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readonly componentTypeArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Entity.
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*
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* @stability experimental
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*/
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export interface IEntityRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Entity resource.
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*/
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readonly entityRef: EntityReference;
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}
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/**
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* A reference to a Entity resource.
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*
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* @struct
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* @stability external
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*/
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export interface EntityReference {
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/**
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* The WorkspaceId of the Entity resource.
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*/
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readonly workspaceId: string;
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/**
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* The EntityId of the Entity resource.
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*/
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readonly entityId: string;
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/**
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* The ARN of the Entity resource.
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*/
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readonly entityArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Scene.
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*
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* @stability experimental
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*/
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export interface ISceneRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Scene resource.
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*/
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readonly sceneRef: SceneReference;
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}
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/**
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* A reference to a Scene resource.
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*
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* @struct
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* @stability external
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*/
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export interface SceneReference {
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/**
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* The WorkspaceId of the Scene resource.
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*/
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readonly workspaceId: string;
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/**
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* The SceneId of the Scene resource.
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*/
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readonly sceneId: string;
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/**
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* The ARN of the Scene resource.
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*/
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readonly sceneArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a SyncJob.
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*
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* @stability experimental
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*/
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export interface ISyncJobRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a SyncJob resource.
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*/
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readonly syncJobRef: SyncJobReference;
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}
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/**
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* A reference to a SyncJob resource.
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*
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* @struct
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* @stability external
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*/
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export interface SyncJobReference {
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/**
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* The WorkspaceId of the SyncJob resource.
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*/
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readonly workspaceId: string;
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/**
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* The SyncSource of the SyncJob resource.
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*/
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readonly syncSource: string;
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/**
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* The ARN of the SyncJob resource.
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*/
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readonly syncJobArn: string;
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}
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/**
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* Indicates that this resource can be referenced as a Workspace.
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*
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* @stability experimental
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*/
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export interface IWorkspaceRef extends constructs.IConstruct, IEnvironmentAware {
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/**
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* A reference to a Workspace resource.
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*/
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readonly workspaceRef: WorkspaceReference;
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}
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/**
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* A reference to a Workspace resource.
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*
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* @struct
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* @stability external
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*/
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export interface WorkspaceReference {
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/**
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* The WorkspaceId of the Workspace resource.
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*/
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readonly workspaceId: string;
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/**
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* The ARN of the Workspace resource.
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*/
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readonly workspaceArn: string;
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}
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