agent-claw: automated task changes

This commit is contained in:
daniel
2026-05-06 18:55:16 -05:00
parent 38905bb1e9
commit 732b00fb66
8494 changed files with 2018127 additions and 4 deletions

View File

@@ -0,0 +1,153 @@
import { IEnvironmentAware } from "../environment-aware";
import * as constructs from "constructs";
/**
* Indicates that this resource can be referenced as a ComponentType.
*
* @stability experimental
*/
export interface IComponentTypeRef extends constructs.IConstruct, IEnvironmentAware {
/**
* A reference to a ComponentType resource.
*/
readonly componentTypeRef: ComponentTypeReference;
}
/**
* A reference to a ComponentType resource.
*
* @struct
* @stability external
*/
export interface ComponentTypeReference {
/**
* The WorkspaceId of the ComponentType resource.
*/
readonly workspaceId: string;
/**
* The ComponentTypeId of the ComponentType resource.
*/
readonly componentTypeId: string;
/**
* The ARN of the ComponentType resource.
*/
readonly componentTypeArn: string;
}
/**
* Indicates that this resource can be referenced as a Entity.
*
* @stability experimental
*/
export interface IEntityRef extends constructs.IConstruct, IEnvironmentAware {
/**
* A reference to a Entity resource.
*/
readonly entityRef: EntityReference;
}
/**
* A reference to a Entity resource.
*
* @struct
* @stability external
*/
export interface EntityReference {
/**
* The WorkspaceId of the Entity resource.
*/
readonly workspaceId: string;
/**
* The EntityId of the Entity resource.
*/
readonly entityId: string;
/**
* The ARN of the Entity resource.
*/
readonly entityArn: string;
}
/**
* Indicates that this resource can be referenced as a Scene.
*
* @stability experimental
*/
export interface ISceneRef extends constructs.IConstruct, IEnvironmentAware {
/**
* A reference to a Scene resource.
*/
readonly sceneRef: SceneReference;
}
/**
* A reference to a Scene resource.
*
* @struct
* @stability external
*/
export interface SceneReference {
/**
* The WorkspaceId of the Scene resource.
*/
readonly workspaceId: string;
/**
* The SceneId of the Scene resource.
*/
readonly sceneId: string;
/**
* The ARN of the Scene resource.
*/
readonly sceneArn: string;
}
/**
* Indicates that this resource can be referenced as a SyncJob.
*
* @stability experimental
*/
export interface ISyncJobRef extends constructs.IConstruct, IEnvironmentAware {
/**
* A reference to a SyncJob resource.
*/
readonly syncJobRef: SyncJobReference;
}
/**
* A reference to a SyncJob resource.
*
* @struct
* @stability external
*/
export interface SyncJobReference {
/**
* The WorkspaceId of the SyncJob resource.
*/
readonly workspaceId: string;
/**
* The SyncSource of the SyncJob resource.
*/
readonly syncSource: string;
/**
* The ARN of the SyncJob resource.
*/
readonly syncJobArn: string;
}
/**
* Indicates that this resource can be referenced as a Workspace.
*
* @stability experimental
*/
export interface IWorkspaceRef extends constructs.IConstruct, IEnvironmentAware {
/**
* A reference to a Workspace resource.
*/
readonly workspaceRef: WorkspaceReference;
}
/**
* A reference to a Workspace resource.
*
* @struct
* @stability external
*/
export interface WorkspaceReference {
/**
* The WorkspaceId of the Workspace resource.
*/
readonly workspaceId: string;
/**
* The ARN of the Workspace resource.
*/
readonly workspaceArn: string;
}