agent-claw: automated task changes
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cdk/node_modules/aws-cdk-lib/pipelines/lib/helpers-internal/step-output.d.ts
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67
cdk/node_modules/aws-cdk-lib/pipelines/lib/helpers-internal/step-output.d.ts
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import type { IResolvable, IResolveContext } from '../../../core';
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import type { Step } from '../blueprint/step';
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/**
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* A symbolic reference to a value produced by another step
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*
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* Generating and consuming outputs is engine-specific. Many engines will be
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* able to support a feature like "outputs", but it's not guaranteed that
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* all of them will.
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*
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* Outputs can only be generated by engine-specific steps (CodeBuildStep instead
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* of ShellStep, etc), but can (currently) be consumed anywhere(*). When
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* an engine-specific step generates an Output, it should put a well-known
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* string and arbitrary data that is useful to the engine into the engine-specific
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* fields on the StepOutput.
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*
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* The graph blueprint will take care of dependencies and ordering, the engine
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* is responsible interpreting and rendering StepOutputs. The engine should call
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* `defineResolution()` on all outputs.
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*
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* StepOutputs currently purposely aren't part of the public API because users
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* shouldn't see the innards poking out. So, instead of keeping state on `Step`,
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* we keep side-state here in a WeakMap which can be accessed via static members
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* on `StepOutput`.
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*
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* (*) If we need to restrict this, we add the checking and erroring in the engine.
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*/
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export declare class StepOutput implements IResolvable {
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/**
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* Return true if the given IResolvable is a StepOutput
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*/
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static isStepOutput(resolvable: IResolvable): resolvable is StepOutput;
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/**
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* Find all StepOutputs referenced in the given structure
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*/
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static findAll(structure: any): StepOutput[];
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/**
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* Return the produced outputs for the given step
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*/
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static producedStepOutputs(step: Step): StepOutput[];
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/**
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* Add produced outputs for the given step
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*/
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static recordProducer(...outputs: StepOutput[]): void;
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/**
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* The step that produces this output
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*/
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readonly step: Step;
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/**
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* Name of the engine for which this output is intended
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*/
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readonly engineName: string;
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/**
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* Additional data on the output, to be interpreted by the engine
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*/
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readonly engineSpecificInformation: any;
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readonly creationStack: string[];
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private resolution;
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constructor(step: Step, engineName: string, engineSpecificInformation: any);
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/**
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* Define the resolved value for this StepOutput.
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*
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* Should be called by the engine.
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*/
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defineResolution(value: any): void;
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resolve(context: IResolveContext): any;
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toString(): string;
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}
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